Talk:Re: Chapter 122/@comment-94.254.94.227-20170423112443/@comment-27247962-20170423175243

^^ That eventually stops as well.

Death would be the epitome of all the feelings this character ever gave you bundled together + it can shape the feelings of other characters (Hide --> Kaneki) & shape our sympathy for the characters affected.

Death is just as strong, if not a stronger method to reach this potential in characters, as is interactions & screentime. Even more so after you've seen quite a big range of attitudes & feelings from a certain character & the character is now just recycling.

To just throw such an option out of the window, because you developed a character a lot...

The death of a major developed character could for example give room for the development of other main characters or even side characters & use that death as stepping stone for more depth in other characters. As long as you have characters, you can grab the readers attention through having the sympathize with characters they haven't yet sympathized with as much. That way you create the dynamic of life & death and how it influences those around. While the dynamic that living can give a series, isn't something to underestimate, the writer will have to create enough space to portray it. Having a constant war, fights, hunting, in short death hanging over you, doesn't really give room to let that dynamic grow & shine.

But I get it, it's a matter of what is more valuable depending on the reader. Do the characters hold more importance then the story they are part of, practically making them the core & gravitational pull of everything that happens. Or is it the story that pulls in the characters to it's core...

I see more value in a world that isn't just lay-out for characters to do a dramawalk in, but actually brings the characters to the tragedy.