Talk:Saiko Yonebayashi/@comment-76.5.86.153-20170210211848/@comment-27247962-20170211210453

That's one amazingly well thought out analysis.

But there's actually a third factor that plays a part, which is innovation.

Imagination: Being able to think about the impossible; Have a certain context as source to envision ideas.

Creativity: Exploring your own knowledge & tinker about on what might be possible.

Innovation: Take what you see around you to new heights, which builds upon both Imagination & Creativity.

3 very confusing terms, since they interact with each other a lot & are nearly inseperable when talking about it.

If we take Saiko, Eto & Kaneki, since they were used as examples already, then i'd attach these terms like this:

1. Saiko = high creativity, mediocre imagination, low innovation.

Her knowledge off anime & manga is her source to explore what is possible in reality. Reading boosts imagination, but Saiko has more an openness for the impossible, but regrettably no urge to envision the impossible herself. Since she stops at trying out what she reads in her manga & satisfied with a replica, there's no innovation present in her kagunework.

2. Eto = mediocre creativity, high imagination, low innovation.

Part of this is hard to scale, but with current data that's the conclusion. Eto takes all the injustice & tragedy befalling her as context, that's how she's able to envision many ideas thought to be impossible, like the monstrosity that is Owl, talking Kagune, Noro, detachable kagune,... Her imagination allows for a clear image to 1 write books & 2 be creative. It allows her to explore the ideas & tinker around to see what it can become in reality. Her torture method & speeding up the Kakuja process is an example, her creation of the Owl kakuja is another,... But there's none or not much innovation present, even though she has the most important quality in abundance: imagination. She lacks the motivation or need for more. The fact she didn't come up with a countermeasure against Furuta or had something up her sleeve, is for me a sign of lacking that said innovation.

3. Kaneki = mediocre creativity, mediocre imagination, high innovation.

Kaneki imitates & copies others, which hints at creativity. Keep in mind that he imitates kagune skills from different types of kagune then his own, which implies him tinkering around to find a way to make that possible with his own type of kagune, so it's not plain copying. Can I do what is possible for them. He reads a lot, which again hints at a mediocre imaginative capacity. He uses that to actually, unlike the other 2, bring his moves to another level. He makes them more effective or multifunctional. He first sees what he can manage to imitate, then starts to add his knowledge on top to explore new heights he could reach with this newfound imitation.

And there you have it. My take on what prominently influences your kagune-usage.